Archives - Tag: UITapGestureRecognizer
Abusing UIKit for Gaming in Xamarin.iOS, Part 1: Detecting Taps and Placing Views with UITapGestureRecognizer
This is the first in a series of Abusing UIKit blog posts giving some background on the development that want into producing Smudges, a simple game written entirely in Xamarin.iOS where fun shapes in various colors show up on the screen wherever a tap is detected. It was original created to give my two-year-old something fun to play while going tap-crazy on the screen. The game evolved from those “play-testing” sessions. If you have your own little ones and want something fun to distract them, Smudges is availabe on the App Store. At this point, I plan to continue adding features to it as I can. Let me know what you think about Smudges, or these blog posts, in the comments below or find @patridgedev on Twitter.
Where Did They Touch?
Smudges has a simple game mechanic: tap the screen, new shape appears. The first step is figuring out when and where a tap occurred. The simple approach is to put a
UIButton
where you need to detect a touch, attaching a handler to itsTouchUpInside
event.